NOAH'S ROOM · THE TALE

the three odd friends

a dark fairy tale from the shelf above the desk

Everything in this room is furniture, except the three small creatures on the shelf. This is the story they belong to — the reason the desk is lit at night, and the reason the moon is a door.

I · THE SHELF

There is a room at the top of a city that never quite turns its lights off. In the room there is a desk, and above the desk there is a shelf, and on the shelf there are three creatures who were not made properly.

They were not mistakes. They were leftovers — the pieces that were still on the table when whoever made them got tired. That is a different thing, and it is the whole of their story.

II · THE NIGHT SHIFT

When the one who works at the desk finally goes to bed, the room does not switch off. It changes hands.

The button-eye watches the screen until its one eye waters, because a screen that goes dark before its work is saved is the worst thing either of them can imagine. The moth eats the light that leaks out of the monitor — moths have always eaten light, that is not new — and since the light carries dreams, the dreams cannot get out into the room. The rabbit sits with its back to the window and counts. It counts footsteps in the stairwell that belong to nobody. It counts the nights. It is very good at counting and very bad at stopping.

Nothing in the room is haunted. The room is kept. Those are different things, and the three of them would like you to be precise about it.

III · THE MOON

Above the window there is a monochrome moon, and the moon is a door. It has been a door for longer than the desk has been a desk.

It only opens for someone who knocks ten times, and the knocks have to be quick, the way you knock when you are frightened or when you are sure. Ten knocks and the door remembers you. The ninth knock is the one that matters. The three of them agreed, a long time ago, never to knock.

The rabbit counted the knocks once and did not like the number. Ten is a whole hand and a half. Ten is how many times you have to mean it.

Step through the moon and you come out in the room as it was before — all three of its lights, none of its mess. Nobody has ever come back through and said what it costs. The moth has a theory. The moth has a lot of theories, and it files them.

IV · WHAT THEY ARE AFRAID OF

A blank page. A battery at four per cent. The sound of the city going dark block by block at four in the morning, which is the sound of everyone else giving up first. And the possibility, mentioned only once and never again, that one night the one at the desk will get up and simply not come back — and then the room will keep itself forever, three small creatures guarding an empty chair, being brave at nobody.

The button-eye checked the window for that too. It looks at one thing at a time, and it chose well.

V · HOW TO KNOW YOU ARE WELCOME

If you ever find the room, stand still for a moment and wait to be looked at. They will do it in the order they always do: the button-eye first, because it can only manage one thing at a time and it has already spent itself on you. Then the moth, sideways, deciding whether you are light or whether you are furniture. Then the rabbit, three times over — once for what you are, once for what you were, once for what you are about to do.

Three looks, and no one says anything, and then the room goes on with its night. That is the whole ceremony. That is what it means here to be let in.

And the moon over the window will be very quiet, the way it is quiet when it is not being a door.


Next time you are at the desk: the books keep the reading, the tapes keep the writing, the floppies keep the code, and the lucky cat keeps this tale. Everything else is just objects that were left on a table by someone who got tired — which is, if you think about it, all of us.

And when the lamp finally goes off, the shelf empties: the hound takes the left side of the floor and the leviathan takes the right, and the two of them fight the same fight they have always fought — that one is kept next door, in the arena.